OpenGame

    OpenGame

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    OpenGame is an AI game agent that turns an idea into a playable 2D HTML5 or 3D browser game, then lets you playtest, request changes and download the code.

    What is OpenGame?

    OpenGame is an AI agent for making browser games in 2D (HTML5) and 3D through conversation. You pitch the idea, work out a plan together covering the goal, mechanics, controls and visual style, and then it builds the game, you play it and ask for changes until it feels right.

    From brief to playable prototype

    Everything happens in Studio, which keeps the project chat, build activity, saved versions and playable previews in one place. It suits focused game loops such as puzzles, platformers, racers and arcade games. You don't need to code, but the exported code is yours to read and edit.

    • Game planning is free before you spend any credits.
    • Targeted revisions for speed, difficulty, pacing, mechanics or visuals.
    • 2D games download as a single HTML file, 3D projects as a ZIP.
    • Publish a playable link to share or embed.

    Library, templates and extra tools

    The site hosts a library of games you can play without signing in, templates that show the prompt behind them, and flagship titles built by the team. There are also creative tools such as a sprite sheet maker, image-to-3D and a city generator, plus agent skills published on GitHub.

    Pricing and limits

    Playing and planning are free; building or revising a game costs credits (10 per standard generation). One-time packs start at $9 for 60 credits and never expire, with optional subscriptions on top. OpenGame itself warns that generated prototypes can be buggy, that credits pay for attempts rather than finished games, and that touch support varies by project. It's a good fit for creators with no coding background and anyone who wants to test a game idea quickly.

    OpenGame features and use cases

    •Builds 2D HTML5 games and 3D browser prototypes through conversation.
    •Free game planning covering goal, mechanics, camera, controls and style.
    •Studio with project chat, build history, saved versions and playable previews.
    •Targeted revisions to speed, difficulty, pacing, mechanics or visuals.
    •Code export: HTML for 2D, ZIP for 3D.
    •Publishing to a shareable or embeddable link.
    •Library of public games and templates with their prompts.
    •Creative tools: sprite sheets, image-to-3D, Vibe Worlding and a city generator.
    •Agent skills and examples published on GitHub.
    •Use case: turning a puzzle game idea into a prototype you can show friends.
    •Use case: building a branded mini-game to embed on a website.

    How to use OpenGame

    1Play something from the library or open a template to read its prompt.
    2Sign in and describe your idea to the agent; the game plan is prepared for free.
    3Move to Studio and pick the 2D or 3D workflow.
    4Check the credit cost and start the build.
    5Follow the build activity and open the playable preview when it's ready.
    6Test controls, goal, failure and restart, then describe what you want changed.
    7Generate new versions until it plays the way you want.
    8Download the project or publish it with a shareable link.

    OpenGame FAQ

    What kinds of games can I make with OpenGame?

    2D HTML5 games and 3D browser prototypes such as puzzles, platformers, racers and arcade games. Starting from one clear mechanic and growing from there works best.

    Do I need to know how to code?

    No. You describe gameplay, controls and goals, and you can edit the downloaded code if you want more control.

    Can I try it before paying?

    Yes. Public games are playable without an account and planning your own game is free; generating it requires credits.

    How many games do credits cover?

    Each standard generation, revisions included, costs 10 credits. Credits pay for attempts, not a guaranteed number of finished games.

    What if my game has bugs?

    Describe the problem and ask the agent to fix it. That new generation uses credits unless the failure was on the service side.

    Can I download and share my game?

    Yes, as HTML for 2D or a ZIP for 3D, and you can publish a link to share or embed it.

    Do I need a subscription?

    No. One-time packs with non-expiring credits are available, and subscriptions are optional.

    Do the games work on phones?

    It depends on the project. Mention touch controls in your brief if you need them and test on those devices.

    OpenGame pricing and plans

    Reference price: 9 USD · one-time payment. Source · Verified: October 21, 2026

    Prices in US dollars (USD), one-time packs. Checked on: 21/10/2026.

    Playing public games and planning your own are free; generating or revising a game costs 10 credits per standard generation.

    Starter: $9 for 60 credits (up to 6 generations)

    Creator: $19 for 160 credits (up to 16 generations)

    Studio: $39 for 400 credits (up to 40 generations)

    • Every pack covers game planning, generation, revisions, saved versions, downloads and link publishing
    • One-time credits never expire

    Monthly and annual subscriptions are also offered (annual saves 20%); monthly credits expire each month and annual credits at the end of the year. Credits come back if a run fails on the service side or is cancelled before it completes.

    OpenGame Screenshots

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    OpenGame screenshot 2

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